Classic PlayStation games like Chrono Cross seem to be “expired” on the PS3 and PlayStation Vita, even for players who legally purchased the game at Sony’s own storefront.
As reported by KotakuPlayStations users have used social media for discovering that the previously unknown “expiration date” of digital games has expired.
When trying to re-download the classic version of Chrono Cross, one user reported receiving a notification that his license to play the game expired on December 31, 1969.
Similarly, Another player I got the same message when I tried to access Chrono Cross on my PS3.
Initially, some ironic souls thought this was a sneaky trick for players to try out the new Chrono Cross remaster, but are trying to access copies of Chrono Trigger, FINAL FANTASY VI, and FINAL FANTASY VI. It seems that players are experiencing similar issues. Lions War, and Rune Factory: Oceans. One Vita user Report Inability to access their entire digital catalog.
There’s still no official word about why the error happened or a solution to fix it, but some Vita owners “renew” their PS Plus subscription by purchasing an additional month. It has only limited success. We will upload you when Sony comments on this matter.
Digital Foundry has worse news for Chrono Cross fans, I’m afraid, The remaster seems to “behave worse on the PS5 than the original on the PS1”...
“Even if you don’t have the original Chrono Cross, the remaster is worth it,” Thomas said in an overview. “If you choose the Switch release, playing in handheld mode will reduce the resolution to 720p and bring 2D and 3D elements closer in your presentation. Squaresoft’s classic JRPG story, gameplay, and mood will be in 2022, regardless of platform. Resonates. Despite some of the technical and artistic limitations.
“After all, this remaster is a bit disappointing. Chrono Cross is definitely a cult classic, but Radical Dreamers Edition is inferior in both visual and performance. Some issues can be fixed after release. It’s possible, but the challenge here is Square Enix, and we need to ask about the adequacy of our approach to porting the PlayStation Classic. “